With both its thrilling combat and rewarding exploration intact, we have pretty much the same Doom experience built for Switch, at least content-wise. While not fundamental to your progress, these little extras are handy when facing the new and more powerful demons that appear as you progress through the campaign. All can be upgraded in unique ways with some upgrades adding a second ability to your weapons – which not only makes you more powerful and prepared for the demon hordes, but also adds depth to the combat, allowing for different strategies and innovative ways to engage your enemies. There is a level of customization to your equipment which not only applies to your suit, but also each one of your weapons too. The main campaign is full of expansive, open levels, and each one of them has plenty of room for exploration – with many hidden passages and secret collectables to be found. While this frenetic action creates an enjoyable, fast-paced experience (somewhat resembling a brutal, non-stop infernal dance), Doom also does a good job in creating moments for you to breathe. This aggressive approach is enhanced by Doom’s astonishing heavy-metal soundtrack, which blends perfectly with the non-stop action. Thanks to this system, the game constantly encourages you to move forward and dispose of enemies with glory kills in order to keep yourself alive. Health packs can be found scattered around your environment – albeit not particularly plentiful – but they also appear as a reward for performing glory kills. Unlike other modern first-person shooters, you do not regenerate health automatically. Instead of being just a violent and satisfying reward for executing an enemy – like in a Mortal Kombat’s fatality or one of God of War’s finishers – these come into play as one of the key elements of Doom’s combat. Inflicting enough damage to your opponents will make them staggered and will highlight them for a brief moment, which is the visual cue that you can perform a brutal finishing move. This adds an almost tactile feeling to combat, which is strongly accentuated by Doom’s glory kill system. You can almost feel the weight and knockback of when you fire a shotgun, for instance, and your enemies feel them in a much more intimate way, I’d say. The act of shooting in Doom is pleasurable enough by itself, as each of the weaponry in your ever-growing arsenal has its own effect on combat and feel unique to each other. It’s incredibly enjoyable because of how well built Doom’s gunplay is. The game does actually have a solid narrative, but initially it plays as a little joke an invitation to throw you into the thick of things and embracing the fun which is tearing the demonic horde to pieces. As the Doomguy, you’ll awaken on Mars and immediately dispatch some demons before interrupting a transmission that was explaining what has happened. This is evident from the very beginning of the approximately twelve-hour campaign. And this time, you’ll have at your disposal a series of gameplay systems that encourage a fast, brutal and aggressive approach to combat. While traversing the high-tech, demon-infested installations of a Martian base, you’ll be shooting, gunning and chain-sawing any infernal creature that may cross your way. It shares the name with the genre-defining 1993 title for good reason, as instead of being a straight-up sequel to the survival/horror styled Doom 3 this “new Doom” takes the most memorable elements from the classic shooter series and reinvents them with more a more modern twist. If you are unfamiliar with id Software’s 2016 resurrection of its famous title, you are in for a treat. Would it be the same fast-paced FPS released last year? Would it have the same mature and blood-soaked content? Hell, would the Switch be capable of running it smoothly at all? Despite some minor technical concessions, Doom on Switch is still the same violent, frantic shooter that will make the blood pump inside your veins… and now it’s portable. Handheld hell in effect.ĭespite the short time between its announcement and release, there’s been plenty of time to speculate on the Switch version of Doom.
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